Arc welder, soldering station, ammo press
Tables for the arc welder, the soldering station and the ammo press.
| Type | Machines | Schema | Picked by | Rows in HBM |
|---|---|---|---|---|
hbm:arc_welder |
Arc Welder | own | first match in order |
42 |
hbm:soldering |
Soldering Station | own | first match in order |
43 |
hbm:ammo_press |
Ammo Press | own | player picks it; saves the recipe id | 89 |
All three accept the Stirling engine ingredient besides the normal
ingredient forms, and take item stacks (with
item_data) as outputs.
arc_welder
Section titled “arc_welder”| Field | Type | Required | Default | Meaning |
|---|---|---|---|---|
ingredients |
list of up to 3 ingredients | yes | Unordered; counts are required amounts. | |
fluid |
fluid stack | no | none | Fluid used per operation. |
output |
item stack | yes | The product. | |
duration |
int | yes | Ticks per operation. | |
consumption |
long | yes | HE per tick. | |
order |
int | no | after HBM’s | The first matching row in order wins. |
{ "type": "hbm:arc_welder", "ingredients": [ { "material": "aluminium", "shape": "weldedplate", "count": 8 }, { "ingredient": "#c:plates/saturnite", "count": 12 }, { "ingredient": "hbm:steel_scaffold", "count": 16 } ], "output": "hbm:fuel_tank_large", "duration": 200, "consumption": 5000, "order": 23}Matching: every filled input slot must be taken by one ingredient with enough items, and every ingredient must be taken, in any order.
soldering
Section titled “soldering”The Soldering Station has three groups of input slots: three toppings, two pcb slots and one solder slot.
| Field | Type | Required | Default | Meaning |
|---|---|---|---|---|
output |
item stack | yes | The product. | |
duration |
int | yes | Ticks per operation. | |
consumption |
long | yes | HE per tick. | |
fluid |
fluid stack | no | none | Fluid used per operation. |
toppings |
list of up to 3 ingredients | no | none | For the three topping slots. |
pcb |
list of up to 2 ingredients | no | none | For the two board slots. |
solder |
list of up to 1 ingredient | no | none | For the solder slot. |
requires |
list of strings | no | none | Config conditions. |
order |
int | no | after HBM’s | The first matching row in order wins. |
{ "type": "hbm:soldering", "output": "hbm:circuit_advanced", "duration": 300, "consumption": 1000, "fluid": { "type": "hbm:sulfuric_acid", "amount": 1000 }, "toppings": [ { "ingredient": "hbm:circuit_chip", "count": 16 }, { "ingredient": "hbm:circuit_capacitor", "count": 4 } ], "pcb": [ { "ingredient": "hbm:circuit_pcb", "count": 8 }, { "ingredient": "#c:ingots/rubber", "count": 2 } ], "solder": [{ "material": "lead", "shape": "wire", "count": 8 }], "requires": ["!lbsm_simple_crafting"], "order": 2}Notes:
- Each group is matched as a set: every ingredient of the group needs its own slot of that group with enough items, in any order, and no slot of the group may hold anything else.
- What a slot group accepts is built from all rows, so an ingredient you list in
toppingsbecomes insertable into the topping slots. - HBM’s tier II and III upgrades and control units carry
"requires": ["!enable_528"](in 528 mode the precision assembler makes them). LBSM’s cheaper circuits are second rows withlbsm_simple_crafting. requiresis re-tested when the config changes, without a reload.
ammo_press
Section titled “ammo_press”A positional 3 × 3 grid. The player selects a recipe in the press, and the press saves the recipe id
(hbm:ammo_press/bmg50_ap), not a name.
| Field | Type | Required | Default | Meaning |
|---|---|---|---|---|
output |
item stack | yes | The product. | |
grid |
list of exactly 9 slots | yes | Row by row, top left first. Each slot is an ingredient, or "" for a slot that must stay empty. |
|
order |
int | no | after HBM’s | Selection screen order. |
{ "type": "hbm:ammo_press", "output": "hbm:ammo_standard_flame_diesel", "grid": [ "", { "ingredient": "#c:plates/steel" }, "", "", { "type": "hbm:fluid_container", "fluid": "hbm:diesel", "amount": 1000 }, "", "", { "ingredient": "#c:plates/steel" }, "" ], "order": 71}Because presses save the recipe id, a datapack reload that adds or reorders rows never changes what a press makes. Removing a row and adding a replacement under another id does: presses set to the old id lose their selection.