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Arc welder, soldering station, ammo press

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Tables for the arc welder, the soldering station and the ammo press.

Type Machines Schema Picked by Rows in HBM
hbm:arc_welder Arc Welder own first match in order 42
hbm:soldering Soldering Station own first match in order 43
hbm:ammo_press Ammo Press own player picks it; saves the recipe id 89

All three accept the Stirling engine ingredient besides the normal ingredient forms, and take item stacks (with item_data) as outputs.

Field Type Required Default Meaning
ingredients list of up to 3 ingredients yes Unordered; counts are required amounts.
fluid fluid stack no none Fluid used per operation.
output item stack yes The product.
duration int yes Ticks per operation.
consumption long yes HE per tick.
order int no after HBM’s The first matching row in order wins.
data/hbm/recipe/arc_welder/fuel_tank_large.json (HBM)
{
"type": "hbm:arc_welder",
"ingredients": [
{ "material": "aluminium", "shape": "weldedplate", "count": 8 },
{ "ingredient": "#c:plates/saturnite", "count": 12 },
{ "ingredient": "hbm:steel_scaffold", "count": 16 }
],
"output": "hbm:fuel_tank_large",
"duration": 200,
"consumption": 5000,
"order": 23
}

Matching: every filled input slot must be taken by one ingredient with enough items, and every ingredient must be taken, in any order.

The Soldering Station has three groups of input slots: three toppings, two pcb slots and one solder slot.

Field Type Required Default Meaning
output item stack yes The product.
duration int yes Ticks per operation.
consumption long yes HE per tick.
fluid fluid stack no none Fluid used per operation.
toppings list of up to 3 ingredients no none For the three topping slots.
pcb list of up to 2 ingredients no none For the two board slots.
solder list of up to 1 ingredient no none For the solder slot.
requires list of strings no none Config conditions.
order int no after HBM’s The first matching row in order wins.
data/hbm/recipe/soldering/circuit_advanced.json (HBM)
{
"type": "hbm:soldering",
"output": "hbm:circuit_advanced",
"duration": 300,
"consumption": 1000,
"fluid": { "type": "hbm:sulfuric_acid", "amount": 1000 },
"toppings": [
{ "ingredient": "hbm:circuit_chip", "count": 16 },
{ "ingredient": "hbm:circuit_capacitor", "count": 4 }
],
"pcb": [
{ "ingredient": "hbm:circuit_pcb", "count": 8 },
{ "ingredient": "#c:ingots/rubber", "count": 2 }
],
"solder": [{ "material": "lead", "shape": "wire", "count": 8 }],
"requires": ["!lbsm_simple_crafting"],
"order": 2
}

Notes:

  • Each group is matched as a set: every ingredient of the group needs its own slot of that group with enough items, in any order, and no slot of the group may hold anything else.
  • What a slot group accepts is built from all rows, so an ingredient you list in toppings becomes insertable into the topping slots.
  • HBM’s tier II and III upgrades and control units carry "requires": ["!enable_528"] (in 528 mode the precision assembler makes them). LBSM’s cheaper circuits are second rows with lbsm_simple_crafting.
  • requires is re-tested when the config changes, without a reload.

A positional 3 × 3 grid. The player selects a recipe in the press, and the press saves the recipe id (hbm:ammo_press/bmg50_ap), not a name.

Field Type Required Default Meaning
output item stack yes The product.
grid list of exactly 9 slots yes Row by row, top left first. Each slot is an ingredient, or "" for a slot that must stay empty.
order int no after HBM’s Selection screen order.
data/hbm/recipe/ammo_press/flame_diesel.json (HBM)
{
"type": "hbm:ammo_press",
"output": "hbm:ammo_standard_flame_diesel",
"grid": [
"", { "ingredient": "#c:plates/steel" }, "",
"", { "type": "hbm:fluid_container", "fluid": "hbm:diesel", "amount": 1000 }, "",
"", { "ingredient": "#c:plates/steel" }, ""
],
"order": 71
}

Because presses save the recipe id, a datapack reload that adds or reorders rows never changes what a press makes. Removing a row and adding a replacement under another id does: presses set to the old id lose their selection.