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Accelerator, annihilator, supercomputer, space lab

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Tables for the particle accelerator, the annihilator, the supercomputer and the Space Laboratory.

Type Machines Schema Picked by Rows in HBM
hbm:particle_accelerator Particle accelerator (Particle Detector) own first match in order 11
hbm:annihilator Annihilator own item, tag or fluid key; rows add up 15
hbm:supercomputer Supercomputer generic selector, saves name 18
hbm:space_assembler Space Laboratory - 0G Assembler generic first row whose single input matches 1

The collision table of the particle accelerator: two particles and a minimum momentum in, one or two items out.

Field Type Required Default Meaning
input1 ingredient yes One particle.
input2 ingredient yes The other particle. The two match in either order.
momentum int yes The particle must arrive with at least this momentum.
output1 item stack yes First product.
output2 item stack no none Second product.
order int no after HBM’s The first matching row in order wins.
data/hbm/recipe/particle_accelerator/particle_amat.json (HBM)
{
"type": "hbm:particle_accelerator",
"input1": { "ingredient": "hbm:particle_hydrogen" },
"input2": { "ingredient": "hbm:particle_copper" },
"momentum": 300,
"output1": "hbm:particle_amat",
"order": 0
}

HBM keeps 1.7’s joke row: two chickens at momentum 100 give two hbm:nugget.

The Annihilator destroys what it is fed and counts, per key, how much it has swallowed. When a running total passes a milestone, it pays out an item. A key is one item, one item tag or one fluid.

Field Type Required Default Meaning
item item id one of item / tag / fluid Count this item.
tag item tag id, without # one of the three Count every item in this tag.
fluid fluid id one of the three Count this fluid.
milestones list of {"amount", "payout"} yes amount is a long; payout an item stack.
requires list of strings no none Config conditions, tested when the table loads.

A row names exactly one of item, tag and fluid.

data/hbm/recipe/annihilator/billets_uranium.json (HBM)
{
"type": "hbm:annihilator",
"tag": "c:billets/uranium",
"milestones": [
{
"amount": 256,
"payout": { "id": "hbm:blueprints", "item_data": { "blueprint_pool": "528.gascent" } }
}
],
"requires": ["enable_528"]
}

Notes:

  • Rows with the same key add their milestones together. To give one of HBM’s keys another milestone, add a file of your own with the same key; you do not need to remove HBM’s.
  • When one batch passes several milestones, the highest one pays out.
  • Every 1.7 milestone is a 528-mode blueprint, so all of HBM’s rows have "requires": ["enable_528"] and the table is empty on a default config.
  • An item is counted under each of its tags and under the item itself.

Generic schema, no extra fields. The player picks a row in the machine’s selector, and the Supercomputer saves its name; power × 100 sizes its energy buffer. The Supercomputer runs simulations and processes data drives, often with a weighted choice between a finished and a broken drive, and with a coolant fluid in and out.

There are no generated files for this table in the build this page was written from. The row below is HBM’s com.blueprints, written out by hand from its Java source:

data/hbm/recipe/supercomputer/blueprints.json (HBM, written out from source)
{
"type": "hbm:supercomputer",
"name": "com.blueprints",
"input_items": [
{ "ingredient": "minecraft:paper", "count": 16 },
{ "ingredient": "#c:dyes/blue", "count": 16 }
],
"output_items": [
[
{ "data": "hbm:blueprint_folder", "weight": 20 },
{ "data": { "id": "minecraft:paper", "count": 16 }, "weight": 80 }
]
],
"duration": 18000,
"power": 50000,
"order": 15
}

HBM’s drive-processing rows come in threes per job, one per coolant (_water with water, _pfm with cold perfluoromethyl, _helium with helium-4): the better the coolant, the shorter the time and the lower the success weight. The copy rows use name_wrapper: "com.copy" (“Copy of …”).

Generic schema, no extra fields. The Space Laboratory satellite’s 0G assemblers take orbital assemblies sent up on its frequency and finish them, first in, first out. A row needs exactly one item input, matched without its count; the assembler takes duration (divided by the number of assemblers) and gives the outputs.

HBM’s only row, space.crystalcircuit, turns an hbm:orbital_assembly_crystal_circuit into an hbm:circuit_crystal in 3 minutes (3600 ticks).