Anvils
The two tables behind every HBM anvil: two-slot smithing and the construction list.
| Type | Machines | Schema | Picked by | Rows in HBM |
|---|---|---|---|---|
hbm:anvil_smithing |
every HBM anvil (smithing slots) | own | first match in order with a high enough tier |
29 |
hbm:anvil_construction |
every HBM anvil (construction list) | own | player picks it; the craft names the recipe id | 258 |
Both tables take ingredients (including the
Stirling engine form) and item stacks with
item_data.
Tiers. Each anvil block has a tier, and a recipe needs an anvil of at least its tier. With
LESS BULLSHIT MODE / LBSM_recipeUnlockAnvil on (and LBSM on) every recipe of both tables is tier 1, applied when the
tables load.
anvil_smithing
Section titled “anvil_smithing”Two input slots, matched live as the player puts items in. The anvil uses the first row in order that matches
both slots and whose tier the anvil reaches.
| Field | Type | Required | Default | Meaning |
|---|---|---|---|---|
tier |
int | yes | Lowest anvil tier. | |
output |
item stack | yes | The product. | |
left |
ingredient | yes | Left slot, with its count. | |
right |
ingredient | yes | Right slot, with its count. | |
hot |
boolean | no | false |
Both inputs must be hot (heated) items; the output takes their averaged heat. |
shapeless |
boolean | no | false |
The two inputs may also be swapped. |
order |
int | no | after HBM’s | Order in the anvil and recipe viewers. |
{ "type": "hbm:anvil_smithing", "tier": 1, "output": "hbm:anvil_arsenic_bronze", "left": { "ingredient": "hbm:anvil_iron" }, "right": { "ingredient": "#c:ingots/arsenic_bronze", "count": 10 }, "order": 5}Some smithing recipes are code, not rows, and cannot be removed: the dusted-steel folding chain, the casting molds,
cyanide and renaming. They sit at fixed positions in HBM’s order (orders 18 to 27 and 39 to 57), so a row with an
order in those ranges sorts among them.
anvil_construction
Section titled “anvil_construction”The browsable recipe list. The player crafts straight from their inventory, and the craft request names the recipe
by its id (hbm:anvil_construction/chimney_brick).
| Field | Type | Required | Default | Meaning |
|---|---|---|---|---|
inputs |
list of ingredients | yes | Taken from the player’s inventory. | |
outputs |
list of outputs (below) | yes | Given to the player. | |
tier |
int | yes | Lowest anvil tier. | |
tier_upper |
int | no | none | Highest anvil tier, for a recipe only lower anvils may do. |
overlay |
none, construction, recycling or smithing |
no | by shape | The icon overlay in the list. |
requires |
list of strings | no | none | Config conditions, tested when the table loads. |
order |
int | no | after HBM’s | List order. |
An output is an object (not a bare string): {"id", "count", "item_data", "chance"}, where chance (0 to 1,
default 1) is the chance to get it.
Without overlay, it follows the shape: one input and one output is smithing, several inputs and one output
construction, one input and several outputs recycling, anything else none. A recycling row shows its input
as the icon.
{ "type": "hbm:anvil_construction", "inputs": [ { "ingredient": "#c:plates/steel", "count": 4 }, { "ingredient": "minecraft:bricks", "count": 16 }, { "ingredient": "hbm:steel_grate", "count": 2 } ], "outputs": [{ "id": "hbm:chimney_brick" }], "tier": 2, "order": 87}{ "type": "hbm:anvil_construction", "inputs": [{ "ingredient": "hbm:chunk_ore_rare" }], "outputs": [ { "id": "hbm:fragment_boron" }, { "id": "hbm:fragment_boron", "chance": 0.5 }, { "id": "hbm:fragment_lanthanium", "chance": 0.1 } ], "tier": 2, "order": 202}HBM’s assembly machine construction recipe is two rows, one with "requires": ["expensive_mode"] and one with
"!expensive_mode", and the RBMK and research reactor dismantling rows need "!enable_528".