Datapacks
Add or remove recipes for any of HBM’s machines, change fluid traits, hazard levels, reactor fuels and more, with plain JSON. No other mod needed, works on every loader.
NTM - Continuum ports HBM’s Nuclear Tech Mod 1.7.10 to six targets from one source tree. Almost everything a pack maker wants to change is data: machine recipes, fluid properties, hazard values, reactor fuels and loot pools are all datapack files, and every one of them is reachable from KubeJS too. Addon mods get the same APIs HBM uses itself.
The wiki has one section for each way of changing the mod. Each section has its own sidebar with everything you need for it, including the machine recipe, data map and fluid pages all three share. Switch sections at the top of the sidebar.
Datapacks
Add or remove recipes for any of HBM’s machines, change fluid traits, hazard levels, reactor fuels and more, with plain JSON. No other mod needed, works on every loader.
KubeJS
Every machine table is a KubeJS recipe type. The HBM global reads and writes radiation, and HBMEvents
reports nukes, missiles and finished machine recipes.
Addon mods
Register blocks, fluids, materials and bullets, substitute HBM blocks with your own subclass, and hook into HBM’s environment rules. No mixins needed.
Six targets
26.1 NeoForge and Fabric, 1.21.1 NeoForge and Fabric, 1.20.1 Forge and Fabric. The same files and scripts work on all of them.