Compressor, electrolyser, liquefactor, solidifier
Tables for machines that compress, split, liquefy or solidify fluids.
| Type | Machines | Schema | Picked by | Rows in HBM |
|---|---|---|---|---|
hbm:compressor |
Compressor, Compact Compressor | own | input fluid and pressure; last recipe id wins | 5 |
hbm:electrolyser_fluid |
Electrolyser (fluid side) | own | input fluid; last recipe id wins | 8 |
hbm:electrolyser_metal |
Electrolyser (metal side) | own | input item; last in order wins |
36 |
hbm:liquefaction |
Industrial Liquefaction Machine | own | input item, then tag; first recipe id wins | 33 |
hbm:solidification |
Industrial Solidification Machine | own | input fluid; last recipe id wins | 47 |
None of these tables has requires; only electrolyser_metal has order.
compressor
Section titled “compressor”| Field | Type | Required | Default | Meaning |
|---|---|---|---|---|
input |
fluid id | yes | The fluid compressed. | |
pressure |
int | no | 0 |
The pressure the input has before compressing. |
amount |
int | yes | mB of input per operation. | |
output |
fluid stack | yes | The result, with its new pressure. |
|
duration |
int | yes | Ticks per operation. |
{ "type": "hbm:compressor", "input": "hbm:petroleum", "amount": 2000, "output": { "type": "hbm:petroleum", "amount": 2000, "pressure": 1 }, "duration": 20}Most fluids have no row. For a fluid and pressure without a row, the compressor uses 1.7’s generic step, which is code: 1000 mB in, 1000 mB of the same fluid out at pressure + 1. That is how crude oil reaches pressure 2 for the vacuum refinery and hydrogen pressure 1 for the hydrotreater. The rows are the fluids that change in other ways when compressed (HBM’s blood at pressure 3 becomes heavy oil). One row per input fluid and pressure; if two files have the same pair, the one whose recipe id sorts last wins.
electrolyser_fluid
Section titled “electrolyser_fluid”| Field | Type | Required | Default | Meaning |
|---|---|---|---|---|
input |
fluid id | yes | The fluid split. | |
amount |
int | yes | mB of input per operation. | |
output1 |
fluid stack | no | none | First product. |
output2 |
fluid stack | no | none | Second product. |
duration |
int | no | 20 |
Ticks per operation. |
byproducts |
list of item outputs ("id" or {"id", "count"}) |
no | none | Items made per operation. |
{ "type": "hbm:electrolyser_fluid", "input": "hbm:alumina", "amount": 200, "output1": { "type": "hbm:carbondioxide", "amount": 100 }, "duration": 40, "byproducts": [ { "id": "hbm:powder_aluminium", "count": 7 }, { "id": "hbm:fluorite", "count": 2 } ]}One row per input fluid; with two files for one fluid, the recipe id that sorts last wins.
electrolyser_metal
Section titled “electrolyser_metal”| Field | Type | Required | Default | Meaning |
|---|---|---|---|---|
input |
item id (string) | yes | The item dissolved. A plain item id, not an ingredient object or tag. | |
molten |
list of 1 or 2 material stacks | yes | Molten outputs, in quanta. | |
byproducts |
list of item outputs | no | none | Items made per operation. |
duration |
int | no | 600 |
Ticks per operation. |
order |
int | no | after HBM’s | Display order. |
{ "type": "hbm:electrolyser_metal", "input": "hbm:crystal_iron", "molten": [ { "material": "iron", "amount": 432 }, { "material": "titanium", "amount": 144 } ], "byproducts": [{ "id": "hbm:powder_lithium_tiny", "count": 3 }], "order": 0}The lookup is by input item. When two rows have the same item, the one that comes last in order wins (1.7 kept
a map). A row without order sorts after HBM’s rows and therefore replaces HBM’s row for that item; it still pays to
remove HBM’s row so recipe viewers do not show both.
liquefaction
Section titled “liquefaction”| Field | Type | Required | Meaning |
|---|---|---|---|
input |
item id or #tag (string) |
yes | One item is consumed per operation. |
output |
fluid stack | yes | The fluid made from one item. |
{ "type": "hbm:liquefaction", "input": "minecraft:cobblestone", "output": { "type": "minecraft:lava", "amount": 250 }}How an item is looked up, as in 1.7:
- a row for that exact item;
- otherwise the first tag row (in recipe-id order) whose tag holds the item;
- otherwise, for any food, 1.7’s fallback (code): Salient Green (
hbm:salient), nutrition × saturation modifier × 20 mB.
For one item or one tag, the row whose recipe id sorts first wins. Remove HBM’s row to replace it.
solidification
Section titled “solidification”The reverse of the liquefactor: an amount of fluid becomes one item. A row is literal or 1.7’s “solid fuel” rule.
| Field | Type | Required | Meaning |
|---|---|---|---|
input |
fluid id | yes | The fluid. |
amount |
int | one of amount / solid_fuel_energy |
mB per item. |
solid_fuel_energy |
long | one of amount / solid_fuel_energy |
Rule form: TU one output item is worth. |
output |
item output ("id" or {"id", "count"}) |
yes | The item made. |
{ "type": "hbm:solidification", "input": "hbm:biogas", "amount": 250, "output": { "id": "hbm:biomass_compressed", "count": 4 }}{ "type": "hbm:solidification", "input": "hbm:aromatics", "solid_fuel_energy": 1440000, "output": "hbm:solid_fuel"}The rule form takes solid_fuel_energy × 1000 × 1.25 / (the fluid’s flammable energy per bucket, from its
fluid_property data) mB, cut to two significant digits (above 10,000 to thousands, above 1,000 to hundreds, above
100 to tens) and at least 1. A fluid that is not flammable gets no recipe. HBM’s solid fuel is worth 1,440,000 TU,
balefire solid fuel 24,000,000.
One row per input fluid; with two files for one fluid, the recipe id that sorts last wins.