Tags
Tags are vanilla tags: add members with a normal tag file, and every pack’s copy merges. These are the tags whose
contents change how HBM behaves. Folder names below are the 26.1 and 1.21.1 spelling; on 1.20.1 use tags/blocks/,
tags/items/ and tags/entity_types/.
Block tags
Section titled “Block tags”| Tag | What HBM does with it | HBM’s members |
|---|---|---|
hbm:pump_ground |
Ground a groundwater pump (steam or electric) draws from. The pump checks the 3×3 area below it, four blocks deep; it works when at least half of those blocks are in this tag. | grass block, dirt, sand, mycelium, dead dirt, oily dirt, dirty sand, dirty red sand, waste earth |
hbm:fleija_immune |
Blocks the F.L.E.I.J.A. blast does not remove. | none |
hbm:meteorite_replaceable |
Non-replaceable blocks a meteorite in safe mode may still overwrite. | meteorite blocks and meteor ores |
hbm:fbi_breakable |
Blocks the FBI agents break through during a raid. | wooden doors and trapdoors, iron door, chests, and several HBM machines and crates |
hbm:shatters_when_shot |
Blocks a bullet destroys instead of ricocheting off, if their blast resistance is low enough. | #minecraft:impermeable (glass) and every glass pane |
hbm:metal_fence_connects |
Extra blocks HBM’s metal fences connect to, on top of other metal fences, fence gates and full solid blocks. | none |
Example, letting pumps work on gravel:
{ "replace": false, "values": ["minecraft:gravel"]}Adding members to one of HBM’s tags is the one case where a file under data/hbm/ is right: tag files merge, so
nothing of HBM’s is lost as long as replace is false.
Item tags
Section titled “Item tags”| Tag | Use |
|---|---|
hbm:crowbar |
Items that pry open HBM’s loot crates (crates, supply crates, ammo crates and can crates). HBM’s member: hbm:crowbar. |
hbm:repairs/<name> |
The repair material of an HBM armor set or tool (anvil repair). For example hbm:repairs/steel, hbm:repairs/desh, hbm:repairs/hazmat_cloth. |
hbm:raw_fishes |
Raw fish for the mixer’s and liquefactor’s fish oil recipes (cod, salmon, tropical fish, pufferfish). |
hbm:steel_scaffolds |
Any steel scaffold colour, in crafting recipes. |
hbm:stone_slabs |
The eight 1.7 stone slab kinds, in crafting recipes. |
hbm:sandstones |
Sandstone, chiseled and cut sandstone, in crafting recipes. |
hbm:scrap_plastic |
Every plastic scrap item, smelted into polymer. |
hbm:red_flowers |
Red flowers for an armor mod recipe. |
hbm:music_discs |
Music discs for a crafting recipe. |
hbm:melee_kit_swords |
HBM’s melee kit swords; nested into minecraft:swords. |
HBM also ships hbm:zirnox_rods, hbm:zirnox_depleted_rods (items), hbm:uranium_ores (blocks) and hbm:bosses
(entity types) for other mods to use. HBM’s own code does not read them.
Convention (c:) tags
Section titled “Convention (c:) tags”HBM’s recipes and data maps name materials by the common c: tags, the modern spelling of 1.7’s ore dictionary:
#c:ingots/uranium, #c:plates/steel, #c:dusts/coal. HBM ships about 800 of them, covering ingots, nuggets,
dusts, dusts_tiny, plates, plates_cast, plates_welded, billets, gems, crystals, fragments, ores,
raw_materials, storage_blocks, wires, wires_dense, bolts, pipes and more, plus single tags such as
c:cokes, c:tars, c:rods/wooden and c:glyphid_meats.
Adding an item to one of these tags makes it count everywhere HBM accepts the tag. That includes hazards: the
hazards data map gives radiation to #c:ingots/uranium, so another mod’s uranium
ingot in that tag becomes radioactive.
{ "replace": false, "values": ["othermod:uranium_ingot"]}c: tags on 1.20.1 Forge
Section titled “c: tags on 1.20.1 Forge”On Forge 1.20.1 the convention namespace is forge:. HBM ships its c: tags there too and copies each one to
forge: with the same members, so HBM’s items appear in #forge:ingots/uranium for other Forge mods. HBM’s crafting
recipes are pointed at the forge: copies. Machine recipes and data maps keep naming c: tags.
So, on 1.20.1 Forge, an item you want HBM to accept everywhere belongs in both tags: forge: for HBM’s crafting
recipes, c: for machine recipes and data maps. The forge: copy does not include the c: tag, and the c: tag does
not include the forge: one.
On every other node (both 26.1 nodes, both 1.21.1 nodes and 1.20.1 Fabric) only c: is used.
Biome tags
Section titled “Biome tags”| Tag | Use |
|---|---|
hbm:has_structure/<structure> |
The biomes a structure may generate in (hbm:has_structure/bunker, hbm:has_structure/oil_rig, …). Each also holds #hbm:biome_dictionary/... tags, so modded biomes of the right 1.7 type are candidates too. |
hbm:biome_dictionary/<type> |
Which 1.7 Forge biome type a biome is: overworld, ocean, beach, plains, river, sandy, sparse, swamp. Each is built from the matching c: and minecraft: biome tags. |
hbm:has_feature/foxglove, hbm:has_feature/nightshade |
Where the foxglove and nightshade flowers generate. |
The biome dictionary tags let HBM treat modded biomes the way 1.7 did. Ocean and plains biomes also get HBM’s
plastic bag and pigeon spawns. A modded biome that already sits in the right c: biome tags is picked up without any
change; for one that is not, add it to the hbm:biome_dictionary/<type> tag.
Being in a has_structure tag is necessary but not enough: when a structure is placed, HBM also runs 1.7’s biome rule
for it (temperature, rain, and the height of the ground). Which structure spawns in a region is drawn from the weights in
hbm.cfg.
HBM’s structure tags hbm:ntm_structures and hbm:legacy_dungeons (tags/worldgen/structure/) group its structures
for /locate.