Choosing an approach
This page helps you pick a section. There are three ways to change NTM - Continuum. They build on each other: a KubeJS script can do everything a datapack can, and an addon mod can do everything both can.
Datapacks
Section titled “Datapacks”A datapack is a folder or zip of JSON files. It needs no other mod and works on all six targets.
Use a datapack to:
- add machine recipes, or remove HBM’s (Machine recipes, Removing recipes)
- change fluid properties (Fluids)
- change per-item, per-block and per-fluid values such as hazards, fuels and armour protection (Data maps)
- change what nuclear fallout turns blocks into (Fallout transform) and HBM’s loot pools (Item pools)
- add blocks or items to the tags HBM reads, and change HBM’s worldgen and structures with vanilla files (Datapack overview)
A datapack cannot add new items, blocks or fluids by itself, and cannot run code when something happens.
KubeJS scripts
Section titled “KubeJS scripts”KubeJS runs JavaScript inside the game. NTM - Continuum supports it on the four targets that have a KubeJS release (26.1 NeoForge, 1.21.1 NeoForge, 1.20.1 Forge, 1.20.1 Fabric). On 26.1 Fabric and 1.21.1 Fabric the HBM script features are inert. See KubeJS setup.
Use KubeJS to:
- write recipes with shorter syntax, or generate many from a loop
- react to events: nuclear blasts, explosions, missile launches and impacts, finished machine recipes, radiation doses
- read and change radiation, digamma, asbestos and black lung on entities, and radiation in chunks
- add new materials for the foundry, crucible and material shapes
- make new fluids (with KubeJS’s own fluid builder) that work in HBM’s ducts and tanks
Addon mods
Section titled “Addon mods”An addon is a mod that depends on NTM - Continuum and Golem Core. It is built like HBM itself: one source tree, six jars. See Addon mods.
Use an addon to:
- add blocks, items, machines, entities, dimensions
- replace an HBM block with your own subclass
- change rules HBM asks about through hooks (can a machine breathe here, is this a vacuum, how strong is gravity)
- add new recipe tables, data maps, fluid traits, hazard types, bullets
The reference addon is NTM: Space, a port of hbm-space as an addon. Its code is the best example of every addon API.
Quick comparison
Section titled “Quick comparison”| Datapack | KubeJS | Addon mod | |
|---|---|---|---|
| Needs extra mods | no | KubeJS (+ Rhino/its deps) | no |
| Targets | all six | 4 of 6 | all six |
| Add/remove machine recipes | yes | yes | yes |
| Change fluid properties and data maps | yes | through datapack files | yes |
| Events | no | observe only | full hooks |
| New items and blocks | no | KubeJS’s own builders | yes |
| New materials | no | yes | yes |
| New machines | no | no | yes |