Accelerator, annihilator, supercomputer, space lab
Tables for the particle accelerator, the annihilator, the supercomputer and the Space Laboratory.
| Type | Machines | Schema | Picked by | Rows in HBM |
|---|---|---|---|---|
hbm:particle_accelerator |
Particle accelerator (Particle Detector) | own | first match in order |
11 |
hbm:annihilator |
Annihilator | own | item, tag or fluid key; rows add up | 15 |
hbm:supercomputer |
Supercomputer | generic | selector, saves name |
18 |
hbm:space_assembler |
Space Laboratory - 0G Assembler | generic | first row whose single input matches | 1 |
particle_accelerator
Section titled “particle_accelerator”The collision table of the particle accelerator: two particles and a minimum momentum in, one or two items out.
| Field | Type | Required | Default | Meaning |
|---|---|---|---|---|
input1 |
ingredient | yes | One particle. | |
input2 |
ingredient | yes | The other particle. The two match in either order. | |
momentum |
int | yes | The particle must arrive with at least this momentum. | |
output1 |
item stack | yes | First product. | |
output2 |
item stack | no | none | Second product. |
order |
int | no | after HBM’s | The first matching row in order wins. |
{ "type": "hbm:particle_accelerator", "input1": { "ingredient": "hbm:particle_hydrogen" }, "input2": { "ingredient": "hbm:particle_copper" }, "momentum": 300, "output1": "hbm:particle_amat", "order": 0}HBM keeps 1.7’s joke row: two chickens at momentum 100 give two hbm:nugget.
annihilator
Section titled “annihilator”The Annihilator destroys what it is fed and counts, per key, how much it has swallowed. When a running total passes a milestone, it pays out an item. A key is one item, one item tag or one fluid.
| Field | Type | Required | Default | Meaning |
|---|---|---|---|---|
item |
item id | one of item / tag / fluid |
Count this item. | |
tag |
item tag id, without # |
one of the three | Count every item in this tag. | |
fluid |
fluid id | one of the three | Count this fluid. | |
milestones |
list of {"amount", "payout"} |
yes | amount is a long; payout an item stack. |
|
requires |
list of strings | no | none | Config conditions, tested when the table loads. |
A row names exactly one of item, tag and fluid.
{ "type": "hbm:annihilator", "tag": "c:billets/uranium", "milestones": [ { "amount": 256, "payout": { "id": "hbm:blueprints", "item_data": { "blueprint_pool": "528.gascent" } } } ], "requires": ["enable_528"]}Notes:
- Rows with the same key add their milestones together. To give one of HBM’s keys another milestone, add a file of your own with the same key; you do not need to remove HBM’s.
- When one batch passes several milestones, the highest one pays out.
- Every 1.7 milestone is a 528-mode blueprint, so all of HBM’s rows have
"requires": ["enable_528"]and the table is empty on a default config. - An item is counted under each of its tags and under the item itself.
supercomputer
Section titled “supercomputer”Generic schema, no extra fields. The player picks a row in the machine’s selector, and the Supercomputer saves its
name; power × 100 sizes its energy buffer. The Supercomputer runs simulations and processes data drives, often with a weighted
choice between a finished and a broken drive, and with a coolant fluid in and out.
There are no generated files for this table in the build this page was written from. The row below is HBM’s
com.blueprints, written out by hand from its Java source:
{ "type": "hbm:supercomputer", "name": "com.blueprints", "input_items": [ { "ingredient": "minecraft:paper", "count": 16 }, { "ingredient": "#c:dyes/blue", "count": 16 } ], "output_items": [ [ { "data": "hbm:blueprint_folder", "weight": 20 }, { "data": { "id": "minecraft:paper", "count": 16 }, "weight": 80 } ] ], "duration": 18000, "power": 50000, "order": 15}HBM’s drive-processing rows come in threes per job, one per coolant (_water with water, _pfm with cold
perfluoromethyl, _helium with helium-4): the better the coolant, the shorter the time and the lower the success
weight. The copy rows use name_wrapper: "com.copy" (“Copy of …”).
space_assembler
Section titled “space_assembler”Generic schema, no extra fields. The Space Laboratory satellite’s 0G assemblers take orbital assemblies sent up on
its frequency and finish them, first in, first out. A row needs exactly one item input, matched without its count;
the assembler takes duration (divided by the number of assemblers) and gives the outputs.
HBM’s only row, space.crystalcircuit, turns an hbm:orbital_assembly_crystal_circuit into an
hbm:circuit_crystal in 3 minutes (3600 ticks).